LUNA CHEN — GAME UX & AI PRODUCT DESIGNER
Designer working across Games, AI & Human Experience.
I design interactive experiences at the intersection of technology, play, and human behavior.
EXPLORE MY WORK →01SELECTED WORK
02AI LAB
03LIBRARY
Flow
→Psychology Mihaly Csikszentmihalyi Read
The psychology classic on optimal experience — how deep, absorbed focus turns work and play into happiness.
The Power of Now
→Psychology Eckhart Tolle Reading
A guide to spiritual enlightenment — living fully in the present moment, free from the pull of past and future.
A Playful Production Process
→Games / Production Richard Lemarchand Read
Uncharted's lead designer on how great games get made — a playful, playtest-driven process from first idea to launch, no crunch required.
Atomic Design
→Design Systems Brad Frost Read
The book that named design systems — atoms, molecules, organisms, and a shared language for building interfaces.
About Face
→Design Systems Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel Reading
The interaction design bible — goal-directed design, patterns for digital products, and a framework for designing behavior, not just screens.
Thinking in Systems
→Games / Production Donella H. Meadows Reading
Donella Meadows' classic on systems thinking — stocks, flows, feedback loops and leverage points; the lens behind every good game economy.
04BLOG
Brief Summary: Time, Clocks, and the Ordering of Events in a Distributed System — Leslie Lamport (1978)
Core Question: How can computers coordinate events without sharing a synchronized physical clock?
游戏 AI 机器人技术方案演进:从脚本到大模型
在和机器人初创沟通后对AI x 游戏 x 具身 有了一些新的想法
→Does AI Change How We Value Games?
https://www.gcores.com/radios/215851 Thoughts after listening to this podcast from Gcores.
Designing Game Interfaces Across PC, Console & Mobile
Designing game interfaces across PC, console, and mobile is not simply a matter of adapting screen sizes. Each platform introduces different input methods, interaction patterns, viewing distances, and player expectations. This article explores how UI and interaction design should adapt across mouse and keyboard, controller, and touch—from information hierarchy and navigation to input feedback and accessibility—while maintaining a consistent gameplay experience across platforms.