Luna Chen
Designer · Artist · Creative Technologist
I work across games, AI and human experience.
My practice moves between interactive technology and visual culture — from digital art and exhibitions to game UX and AI-native experiences.
I care about how technology feels: playful, expressive and human.
Education
- California Institute of the Arts
- New York University — Tisch School of the Arts
Work Experience
- Kuro Games
- Tencent Games
- Lunaaa Studio
- Cai Guo-Qiang Studio
- teamLab Borderless Museum
Creative Practice
Selected Art Exhibitions
- The Land of Nothingness
- Intersecting Realities
- The Nature of Home: Taking Root in a Place
- Useless Machines
- This Is Not a Drill
Selected Game Shows
- ChinaJoy
- Sino-American Game Developer & Entrepreneurs Summit
- Beings In Progress
- Game Show?!
- China Cartoon Game Expo
Press
- VoyageLA Meet Mingyue Chen of Los Angeles
- China Daily · Gamersky · Vogue Chinese · Artron Lunaaa.Studio: From Brooklyn to Guangzhou
- :IIDRR.Space Interview with Mingyue Luna Chen
- Marie Claire · Meer · NYU Tisch · ArtRabbit The Land of Nothingness
Recognition
- Future Stars Magazine Issue 5
- Cumulus Detroit Selected Poster Presenter
Currently
Exploring AI-native games, intelligent characters and new forms of human–AI interaction.
Tools & Methods
Figma · Unreal Engine · Unity · Adobe CC · Prototyping · AI-assisted development