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Luna Chen

Designer · Artist · Creative Technologist

Guangzhou / Global

I work across games, AI and human experience.

My practice moves between interactive technology and visual culture — from digital art and exhibitions to game UX and AI-native experiences.

I care about how technology feels: playful, expressive and human.

Game Design AI & Interaction Art & Technology
A journey across art, games and AI — places that shaped my practice: Quanzhou, Beijing, New York, Shanghai, Paris, Berlin, Los Angeles, Shenzhen, Guangzhou

Education

  • California Institute of the Arts 2024–2026 · MFA · Art & Technology
  • New York University — Tisch School of the Arts 2019–2023 · BFA · Interactive Media Arts (IMA)

Work Experience

  • Kuro Games 2026 · Game UX Design — Guangzhou
  • Tencent Games 2025 · Game UX Design — Shenzhen
  • Lunaaa Studio 2023–Present · Founder — New York
  • Cai Guo-Qiang Studio 2022 · Digital Art Assistant — New York
  • teamLab Borderless Museum 2020 · Public Relations Intern — Shanghai

Creative Practice

Selected Art Exhibitions

  • The Land of Nothingness 2023 · Solo Exhibition — :iidrr Gallery, New York
  • Intersecting Realities2025 · The Holy Art Gallery — Paris
  • The Nature of Home: Taking Root in a Place2024 · A Space Gallery — New York
  • Useless Machines2023 · TheBlanc Gallery — New York
  • This Is Not a Drill2022 · NYU Bobst Library — New York

Selected Game Shows

  • ChinaJoy2025 · Indie Game Section — Shanghai
  • Sino-American Game Developer & Entrepreneurs Summit2025 · Indie Game Section — Los Angeles
  • Beings In Progress2024 · UCLA Media Arts Sci-Fi Cohort Showcase — Los Angeles
  • Game Show?!2024 · Experimental Game Design — CalArts, Los Angeles
  • China Cartoon Game Expo2024 · Indie Game Section — Shanghai

Press

  • VoyageLA Meet Mingyue Chen of Los Angeles 2025
  • China Daily · Gamersky · Vogue Chinese · Artron Lunaaa.Studio: From Brooklyn to Guangzhou 2024
  • :IIDRR.Space Interview with Mingyue Luna Chen 2024
  • Marie Claire · Meer · NYU Tisch · ArtRabbit The Land of Nothingness 2023

Recognition

  • Future Stars Magazine Issue 5 2025 · The Holy Art Gallery
  • Cumulus Detroit Selected Poster Presenter 2022

Currently

Exploring AI-native games, intelligent characters and new forms of human–AI interaction.

Tools & Methods

Figma · Unreal Engine · Unity · Adobe CC · Prototyping · AI-assisted development